Street fine tuning for Transport Fever 2.
This is a collection of tools to fine-tune the road vehicle routing.
When you build a long enough piece of road, the game splits it into seamless chunks. The joints between these chunks allow vehicles to change lanes. The trouble is, these chunks are fairly long and crossings do not allow switching lanes. As a result, vehicles will queue up more than required.
You can create an extra lane switcher by adding an intersecting street and deleting it, but this often involves destroying several buildings.
To keep the carnage down, this mod adds a very thin street slicer into the street construction menu. Place it on the roadside and rotate it with <m>, <shift> + <m>, <n> or <shift> + <n>, carefully adjusting its location. If you are careful and lucky, no buildings will need destroying. The slicer will destroy itself after placement, leaving your new lane switcher in place.
Once you have a few lane switchers, you can change the road segments between them. This mod adds a selection of streets with multiple lanes, to allow overtaking, but with the same width, so you can try different road types without destroying your buildings.
The game does not offer lane-bound waypoints, so routing the vehicles can involve a fair amount of trial and error.
To better visualise the lanes, start the game in debug mode and press <AltGr> + <L>.
Press and hold <shift> to place a short road segment between two joints.
Select street – upgrade and right-click a one-way road to reverse its direction.