Transport Fever 2 – Expanded Cargo Demands (Dynamic Growth)

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Expanded Cargo Demands (Dynamic Growth) for Transport Fever 2.

TLDR:
This mod adds additional demands to cities as time passes and your cities grow.

Alternative Versions:

Static Version (4 items per city from the start) can be found here
Static Version (6 items per city from the start) can be found here
Dynamic Version (1950: 2 items, 1920: 4 items, 1990: 6 items) can be found here

Compatibility:

Compatible with Industry Diversity by Magnetic Reaper
– Adds new resource chains and city demands
Compatible with Industry Expanded by Col0Korn
– Adds new resource chains

Industry mods that use only the base products for city supply are compatible by default, however mods adding products can be made compatible by the mod author – see info at the bottom of the description for more details.

This mod is not compatible with other mods that make changes to townbuildingutil.lua

In 1850 you will start with 2 per city, as normal.
From approx 1920 an additional 2 demands will begin to form in your cities

Building capacity and the primary item will determine the new demand(s)

* Level 1 buildings have a

  • 75% chance of default item,
  • 25% of a secondary item

* Level 2 buildings have a

  • 50% chance of default item,
  • 50% of a secondary item

* Level 3 buildings have a

  • 33% chance of a default,
  • 33% chance of 2 items and
  • 33% chance of 1 secondary item.

* Level 4 buildings accept 2 items, based on the primary demand (x or y)

This allows a maximum of 4 items in total being demanded by the city.

From approx 1990 all demands will begin to form in your cities

Building capacity will determine the item(s)

* Level 1 buildings accept one of any item
* Level 2 buildings accept one of any item
* Level 3 buildings accept 2 items (x or y)
* Level 4 buildings accept 3 items (x or y or z)

This allows a total of 6 items in total being demanded by the city.

This will add variation to how cities develop over time and will require you to grow your cities in order to accept more items, think of it like the local businesses expanding from a small local store into a multi-floor department store.

Known issue

Currently, The zoomed out overview (City name/icons) does not show the additional demands, but clicking the city does and they are accepted (See screenshot). I believe this is hardcoded in the engine.

Save game safe?

This mod is save-game safe and can added/removed at any time.
If removed, just bear in mind that additional demands will remain in your cities until the buildings change/upgrade or are replaced. If added to an existing game, cities will need to develop to begin demanding new items.

Credits: FxUK

Download Transport Fever 2 – Expanded Cargo Demands (Dynamic Growth) - Modsup.com Download Link #1

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