MiscScriptsTransport Fever 2

Transport Fever 2 – Expanded Cargo Demands (4 Per City)

Expanded Cargo Demands (4 per city) for Transport Fever 2.

This mod adds 2 additional demands to cities (total of 4), from the start. When using industry mods, I found this just enough to add more variety without it becoming too much to handle.

Alternative Versions:

> Static Version – 4 items per city. (My favorite)
> Static Version – 6 items per city.
> Dynamic Version – 1850: 2 items, 1920: 4 items, 1990: 6 items.
> Progressive Version – 1850: 2 food/construction, 1920: + tools/fuel, 1990: + goods/machines.


Compatible with Industry Diversity by Magnetic Reaper
– Adds new resource chains and city demands

Compatible with Industry Expanded by Col0Korn
– Adds new resource chains

Third-party compatible mods that include residential demands, will increase the number of items demanded by the cities, additional industrial/commercial goods will stick within the set limit of 4 max per city

Industry mods that use only the base products for city supply are compatible by default, however mods adding products can be made compatible by the mod author – see info at the bottom of the description for more details.

This mod is not compatible with other mods that make changes to townbuildingutil.lua

An additional 2 demands will begin to form in your cities

Building capacity and the primary item will determine the new demand(s)

* Level 1 buildings have a

  • 75% chance of default item,
  • 25% of a secondary item

* Level 2 buildings have a

  • 50% chance of default item,
  • 50% of a secondary item

* Level 3 buildings have a

  • 33% chance of a default,
  • 33% chance of 2 items and
  • 33% chance of 1 secondary item.

* Level 4 buildings accept 2 items, based on the primary demand (x or y)

This allows a maximum of 4 items in total being demanded by the city.

Known issue:

Currently, The zoomed out overview (City name/icons) does not show the additional demands, but clicking the city does and they are accepted (See screenshot). I believe this is hardcoded in the engine.

Load order needs to have expanded cargo above any industry mod
1 – Expanded Cargo
2 – Industry Mod

This will over-ride the defaults with the options specified in your mod, however only one additional product mod will work at any one time, although can obviously contain multiple new products

Credits: FxUK

Download Transport Fever 2 – Expanded Cargo Demands (4 Per City) - Modsup.com Download Link #1


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