Civ 6

Civ 6 – Happiness and Loyalty Deflation

Happiness and Loyalty Deflation for Civilization VI.

Amenities and Loyalty can sometimes seem meaningless: it’s not hard to keep your people happy and loyal, and if you don’t, the consequences aren’t really bad. Happiness and Loyalty Deflation makes a few changes to Happiness and Loyalty to make them more challenging and meaningful to manage.

Overall:
– Religion and negative Amenities now have a greater impact on Loyalty.
– The threshold for negative Happiness levels has been increased, meaning worse Happiness levels occur earlier.

Loyalty: Details

  • The impact on Loyalty from Religion has been increased to +6 Loyalty in cities following your Religion and -6 Loyalty in cities following another Religion (default values were +3 and -3)
  • Cities that are starving now suffer -12 Loyalty per turn (default value: -4)
  • Cities in “Unrest” status now suffer -9 Loyalty per turn (default value: -6)
  • Cities with “Revolt” status now suffer -12 Loyalty per turn (default value: -6)

Happiness Levels: Details

  • Ecstatic status:
    – Unchanged
  • Happy status:
    – Unchanged
  • Content status:
    – Amenity range: 0 to 2 (default: -1 to 2)
  • Displeased status:
    – Amenity range: -1 to -2 (default: -2 to -3)
    – Rebel units now have a very small chance of appearing at this level
  • Unhappy status:
    – Amenity range: -3 to -4 (default values: -4 to -5)
    – Higher chance of rebel units appearing
  • Unrest status:
    – Amenity range: -5 to -6 (default values: -6 to -7)
    – Higher chance of rebel units appearing
    – Growth modifier softened to -50% (default: 100%)
  • Revolt status:
    – Amenity range: -7 and lower (default value: -8 and lower)
    – Non-food yield penalty is now -60% (default value: -40%)
    – Higher chance of rebel units appearing

Compatibility:
This mod requires Gathering Storm

Required DLC:
Sid Meier’s Civilization VI: Gathering Storm

Credits: p0kiehl

Download Link #1 Download Link #2

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